Half-circle back, forward on a leverless controller
Forward round to Back, then Forward again. Make a clean switch from Back to Forward at the end.
Half-circle back, forward on a leverless controller
Forward round to Back, then Forward again. Make a clean switch from Back to Forward at the end.
- Press Forward.
- Press Down + Forward.
- Press Back + Down + Forward. The game reads Down.
- Press Back + Down.
- Press Back.
- Press Forward with Square (Attack).
Watch it slowed down, then press Try it and do it yourself with a controller or your keyboard (A, S, D and Space, or the arrow keys). Timing is not frame-accurate. The animation shows the order of presses; check exact timing in your game's training mode. The animation assumes the Capcom/Neutral SOCD mode (Left + Right = Neutral, Up + Down = Neutral), which is how the MICRO and SWORL ship. Game and character names belong to their owners.
Pro notes: Half-circle back, forward
Notation 632146 + attack. Directions are written for a character facing right.
Keys you press vs what the game reads
Top row: the buttons you hold. Bottom row: the direction the game receives in Capcom/Neutral mode. Highlighted steps are where opposing directions cancel to neutral.
Frame and timing notes
No frame data is claimed for this entry. Use your game's training mode with the input display on to confirm the window.
Leverless tips for the Half-circle back, forward
The finger map used here: ring finger on Back, middle finger on Down, index finger on Forward, right thumb on Up.
- Roll from Forward round to Back using the three-button moment in the middle, then switch cleanly to Forward.
- Guilty Gear Strive uses this motion for several Overdrives, so practice it on both sides of the screen.
More techniques
-
Crouching dragon punchIntermediate
Hold Down the whole time and tap Forward twice. An anti-air straight from a crouch.
-
Double-tap dashBeginner
Two fingers on one button: slide the middle finger through Forward, then the index finger.
-
Down, downBeginner
Two fingers on the Down button, one after the other, with the attack on the second. Orie's Sealing Hoplon (22A/B/C) is the example.
-
Dragon punch (no diagonals)Beginner
Forward, Down, Forward, punch. Street Fighter 6 accepts it with no diagonal at all.

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