How to do a 360 (4, 2, 6, 8) on a leverless controller
Four cardinal presses ending on Up. No diagonals needed, which makes command grabs far easier on leverless than on a stick.
How to do a 360 (4, 2, 6, 8) on a leverless controller
Four cardinal presses ending on Up. No diagonals needed, which makes command grabs far easier on leverless than on a stick.
- Press Back.
- Press Down.
- Press Forward.
- Press Up.
Watch it slowed down, then press Try it and do it yourself with a controller or your keyboard (A, S, D and Space, or the arrow keys). Timing is not frame-accurate. The animation shows the order of presses; check exact timing in your game's training mode. The animation assumes the Capcom/Neutral SOCD mode (Left + Right = Neutral, Up + Down = Neutral), which is how the MICRO and SWORL ship. Game and character names belong to their owners.
Pro notes: 360
Notation 4, 2, 6, 8. Directions are written for a character facing right.
Keys you press vs what the game reads
Top row: the buttons you hold. Bottom row: the direction the game receives. No opposing directions are held together in this input, so every SOCD mode reads it the same way; diagonals are two keys read as one direction.
Frame and timing notes
- Hit Box's Zangief Bible: four cardinals in order, 4, 2, 6, 8, read as a full circle; the diagonals are not required.
- The attack goes with the final Up so the grab comes out in the pre-jump frames. Start points other than Back also work in most games; check the input display.
Leverless tips for the 360
The finger map used here: ring finger on Back, middle finger on Down, index finger on Forward, right thumb on Up.
- Four cardinal directions, no diagonals: Back, Down, Forward, Up. Each is its own button on leverless.
- Finish on Up with your thumb and the attack together, so the grab comes out before the jump starts.
Moves that use this motion
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Screw PiledriverIntermediate
A full circle is four buttons: back, down, forward, then Up with punch.
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Slide 360Intermediate
Slide one finger across Forward, Down, Back, then press Up + punch with the right hand.
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Slide 720Advanced
Slide Forward, Down, Back; tap Up; slide Back, Down, Forward; punch. Tap Up fast or you will jump.
More motions
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Back, ForwardBeginner
Two separate taps, not a roll. Most Mortal Kombat specials are tap, tap, button.
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Charge back, forwardBeginner
Hold Back with one finger, then tap Forward with another. Keep them clean: Back + Forward together is neutral.
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Charge down, upBeginner
Hold Down with the left hand, then tap Up with the right thumb. The charge motion behind flash kicks and Spinning Bird Kicks.
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Crouch dashIntermediate
Forward, let go, Down, add Forward. The Mishima crouch dash behind the Electric and the Hell Sweep.

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