How to do a charge down, up ([2] 8) on a leverless controller
Hold Down with the left hand, then tap Up with the right thumb. The charge motion behind flash kicks and Spinning Bird Kicks.
How to do a charge down, up ([2] 8) on a leverless controller
Hold Down with the left hand, then tap Up with the right thumb. The charge motion behind flash kicks and Spinning Bird Kicks.
- Hold Down to charge.
- Press Up.
Watch it slowed down, then press Try it and do it yourself with a controller or your keyboard (A, S, D and Space, or the arrow keys). Timing is not frame-accurate. The animation shows the order of presses; check exact timing in your game's training mode. The animation assumes the Capcom/Neutral SOCD mode (Left + Right = Neutral, Up + Down = Neutral), which is how the MICRO and SWORL ship. Game and character names belong to their owners.
Pro notes: Charge down, up
Notation [2] 8. Directions are written for a character facing right.
Keys you press vs what the game reads
Top row: the buttons you hold. Bottom row: the direction the game receives. No opposing directions are held together in this input, so every SOCD mode reads it the same way; diagonals are two keys read as one direction.
SOCD modes
| Up priority (Classic)L + R = Neutral, U + D = Up | Capcom/NeutralL + R = Neutral, U + D = Neutral. Shipping mode. | Last priority (2iP)Newest direction wins | NoneBoth sent; the game decides |
|---|---|---|---|
| Works | Works | Works | Works |
Set the mode by holding a direction while you plug in: Up = Capcom/Neutral, Left = Up priority, Down = Last priority, Right = None. Check yours in the controller tester.
Frame and timing notes
- SF6 example: Guile's Somersault Kick needs 45f of Down charge and keeps it for up to 12f after release (SuperCombo).
- Mode table for the held variant (tap Up while Down is still down): Up priority (Classic) sends Up; Last priority (2iP) sends the newest press, Up; Capcom/Neutral sends neutral; None sends both. The steps shown release Down first, which works in every mode.
Leverless tips for the Charge down, up
The finger map used here: ring finger on Back, middle finger on Down, index finger on Forward, right thumb on Up.
- Hold Down with your left middle finger, then press Up with your right thumb. Let go of Down as Up lands.
- Up and Down held together read as neutral, so a late release of Down eats the input.
Moves that use this motion
More motions
-
360Intermediate
Four cardinal presses ending on Up. No diagonals needed, which makes command grabs far easier on leverless than on a stick.
-
Back, ForwardBeginner
Two separate taps, not a roll. Most Mortal Kombat specials are tap, tap, button.
-
Charge back, forwardBeginner
Hold Back with one finger, then tap Forward with another. Keep them clean: Back + Forward together is neutral.
-
Crouch dashIntermediate
Forward, let go, Down, add Forward. The Mishima crouch dash behind the Electric and the Hell Sweep.

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