How to do the Spinning Bird Kick on a leverless controller
Hold down to charge, then Up with kick. Same input as the Somersault Kick.
How to do the Spinning Bird Kick on a leverless controller
Hold down to charge, then Up with kick. Same input as the Somersault Kick.
- Hold Down to charge.
- Press Up with Cross (Kick).
Watch it slowed down, then press Try it and do it yourself with a controller or your keyboard (A, S, D and Space, or the arrow keys). Timing is not frame-accurate. The animation shows the order of presses; check exact timing in your game's training mode. The animation assumes the Capcom/Neutral SOCD mode (Left + Right = Neutral, Up + Down = Neutral), which is how the MICRO and SWORL ship. Game and character names belong to their owners.
Pro notes: Spinning Bird Kick
Notation [2] 8 + K. Directions are written for a character facing right.
Keys you press vs what the game reads
Top row: the buttons you hold. Bottom row: the direction the game receives. No opposing directions are held together in this input, so every SOCD mode reads it the same way; diagonals are two keys read as one direction.
SOCD modes
| Up priority (Classic)L + R = Neutral, U + D = Up | Capcom/NeutralL + R = Neutral, U + D = Neutral. Shipping mode. | Last priority (2iP)Newest direction wins | NoneBoth sent; the game decides |
|---|---|---|---|
| Works | Works | Works | Works |
Set the mode by holding a direction while you plug in: Up = Capcom/Neutral, Left = Up priority, Down = Last priority, Right = None. Check yours in the controller tester.
Frame and timing notes
- Charge times differ by character and game. Guile's SF6 charge moves need 45f (SuperCombo); check SuperCombo's Chun-Li page or the training mode input display for Spinning Bird Kick rather than assuming the same number.
- Mode note: in Capcom/Neutral release Down before Up; in Up priority (Classic) you can hold Down and tap Up.
Sources
Leverless tips for the Spinning Bird Kick
The finger map used here: ring finger on Back, middle finger on Down, index finger on Forward, right thumb on Up.
- Charge on Down-Back with your ring and middle fingers so you keep blocking low while you wait.
- Thumb Up and press Kick in the same moment, and lift your left fingers as you do. Up and Down held together read as neutral.
Related moves
More from Street Fighter 6
-
Crouching dragon punchIntermediate
Hold Down the whole time and tap Forward twice. An anti-air straight from a crouch.
-
Dragon punch (no diagonals)Beginner
Forward, Down, Forward, punch. Street Fighter 6 accepts it with no diagonal at all.
-
Dragon punch (SOCD method)Intermediate
Hold Forward, press Back and Down together (it reads as Down), then let go of Back and punch.
-
HadokenBeginner
Quarter-circle forward, then punch. On leverless it is a finger roll: down, add right, let go of down.

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