How to do the Hadoken on a leverless controller
Quarter-circle forward, then punch. On leverless it is a finger roll: down, add right, let go of down.
How to do the Hadoken on a leverless controller
Quarter-circle forward, then punch. On leverless it is a finger roll: down, add right, let go of down.
- Press Down.
- Press Down + Forward.
- Press Forward with Square (Punch).
Watch it slowed down, then press Try it and do it yourself with a controller or your keyboard (A, S, D and Space, or the arrow keys). Timing is not frame-accurate. The animation shows the order of presses; check exact timing in your game's training mode. The animation assumes the Capcom/Neutral SOCD mode (Left + Right = Neutral, Up + Down = Neutral), which is how the MICRO and SWORL ship. Game and character names belong to their owners.
Pro notes: Hadoken
Notation 236 + P. Directions are written for a character facing right.
Keys you press vs what the game reads
Top row: the buttons you hold. Bottom row: the direction the game receives. No opposing directions are held together in this input, so every SOCD mode reads it the same way; diagonals are two keys read as one direction.
Frame and timing notes
No frame data is claimed for this entry. Use your game's training mode with the input display on to confirm the window.
Leverless tips for the Hadoken
The finger map used here: ring finger on Back, middle finger on Down, index finger on Forward, right thumb on Up.
- Down is your middle finger and Forward is your index finger, so the whole motion is a two-finger roll. Keep Down held until Forward is pressed.
- Press Punch as your index finger lands on Forward. Street Fighter 6 buffers the motion, so the order matters more than speed.
- On the right side of the screen, Forward becomes the Left button under your ring finger. Practice both sides.
Related moves
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Quarter-circle forwardBeginner
Two fingers, three game inputs: press Down, add Forward, let go of Down. The base of most fireballs.
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Spiral ArrowBeginner
Quarter-circle forward, then kick. The Hadoken motion with a kick instead of a punch.
-
Phoenix SmasherBeginner
Quarter-circle forward and 2. Players call it the Deathfist. Same motion as a Hadoken.
More from Street Fighter 6
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Crouching dragon punchIntermediate
Hold Down the whole time and tap Forward twice. An anti-air straight from a crouch.
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Dragon punch (no diagonals)Beginner
Forward, Down, Forward, punch. Street Fighter 6 accepts it with no diagonal at all.
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Dragon punch (SOCD method)Intermediate
Hold Forward, press Back and Down together (it reads as Down), then let go of Back and punch.
-
Rolling AttackBeginner
Hold back to charge, then forward with punch. Same input as Sonic Boom.

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