How to do a quarter-circle forward (236) on a leverless controller
Two fingers, three game inputs: press Down, add Forward, let go of Down. The base of most fireballs.
How to do a quarter-circle forward (236) on a leverless controller
Two fingers, three game inputs: press Down, add Forward, let go of Down. The base of most fireballs.
- Press Down.
- Press Down + Forward.
- Press Forward.
Watch it slowed down, then press Try it and do it yourself with a controller or your keyboard (A, S, D and Space, or the arrow keys). Timing is not frame-accurate. The animation shows the order of presses; check exact timing in your game's training mode. The animation assumes the Capcom/Neutral SOCD mode (Left + Right = Neutral, Up + Down = Neutral), which is how the MICRO and SWORL ship. Game and character names belong to their owners.
Pro notes: Quarter-circle forward
Notation 236. Directions are written for a character facing right.
Keys you press vs what the game reads
Top row: the buttons you hold. Bottom row: the direction the game receives. No opposing directions are held together in this input, so every SOCD mode reads it the same way; diagonals are two keys read as one direction.
Frame and timing notes
No frame data is claimed for this entry. Use your game's training mode with the input display on to confirm the window.
Leverless tips for the Quarter-circle forward
The finger map used here: ring finger on Back, middle finger on Down, index finger on Forward, right thumb on Up.
- The leverless finger map: ring finger on Back, middle finger on Down, index finger on Forward, right thumb on Up.
- The roll: press Down, add Forward while Down is still held, then lift Down. Three game inputs from two fingers.
- On the right side of the screen, Forward is the Left button. Practice both sides.
Moves that use this motion
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HadokenBeginner
Quarter-circle forward, then punch. On leverless it is a finger roll: down, add right, let go of down.
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Spiral ArrowBeginner
Quarter-circle forward, then kick. The Hadoken motion with a kick instead of a punch.
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Phoenix SmasherBeginner
Quarter-circle forward and 2. Players call it the Deathfist. Same motion as a Hadoken.
More motions
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360Intermediate
Four cardinal presses ending on Up. No diagonals needed, which makes command grabs far easier on leverless than on a stick.
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Back, ForwardBeginner
Two separate taps, not a roll. Most Mortal Kombat specials are tap, tap, button.
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Charge back, forwardBeginner
Hold Back with one finger, then tap Forward with another. Keep them clean: Back + Forward together is neutral.
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Charge down, upBeginner
Hold Down with the left hand, then tap Up with the right thumb. The charge motion behind flash kicks and Spinning Bird Kicks.

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