Slide 360 on a leverless controller
Slide one finger across Forward, Down, Back, then press Up + punch with the right hand.
Slide 360 on a leverless controller
Slide one finger across Forward, Down, Back, then press Up + punch with the right hand.
- Press Forward.
- Press Down.
- Press Back.
- Press Up with Square (Punch).
Watch it slowed down, then press Try it and do it yourself with a controller or your keyboard (A, S, D and Space, or the arrow keys). Timing is not frame-accurate. The animation shows the order of presses; check exact timing in your game's training mode. The animation assumes the Capcom/Neutral SOCD mode (Left + Right = Neutral, Up + Down = Neutral), which is how the MICRO and SWORL ship. Game and character names belong to their owners.
Pro notes: Slide 360
Notation 6, 2, 4, 8 + P. Directions are written for a character facing right.
Keys you press vs what the game reads
Top row: the buttons you hold. Bottom row: the direction the game receives. No opposing directions are held together in this input, so every SOCD mode reads it the same way; diagonals are two keys read as one direction.
Frame and timing notes
No frame data is claimed for this entry. Use your game's training mode with the input display on to confirm the window.
Leverless tips for the Slide 360
The finger map used here: ring finger on Back, middle finger on Down, index finger on Forward, right thumb on Up.
- One finger sweeps across Forward, Down and Back, then your thumb hits Up with Punch.
- Faster than four separate presses, which matters for command grabs on wake-up.
Related moves
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360Intermediate
Four cardinal presses ending on Up. No diagonals needed, which makes command grabs far easier on leverless than on a stick.
-
Screw PiledriverIntermediate
A full circle is four buttons: back, down, forward, then Up with punch.
-
Slide 720Advanced
Slide Forward, Down, Back; tap Up; slide Back, Down, Forward; punch. Tap Up fast or you will jump.
More from Street Fighter 6
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Crouching dragon punchIntermediate
Hold Down the whole time and tap Forward twice. An anti-air straight from a crouch.
-
Dragon punch (no diagonals)Beginner
Forward, Down, Forward, punch. Street Fighter 6 accepts it with no diagonal at all.
-
Dragon punch (SOCD method)Intermediate
Hold Forward, press Back and Down together (it reads as Down), then let go of Back and punch.
-
HadokenBeginner
Quarter-circle forward, then punch. On leverless it is a finger roll: down, add right, let go of down.

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