In stock
MICRO
- 10 × 5 × 0.5 in. Fits a laptop sleeve
- 12 buttons, hot-swappable Amber switches
- Removable top with swappable art
In stockOne of the thinnest leverless controllers made. Twelve buttons, hot-swappable switches, your art under the lid, and PS5 & Xbox when you want them.
Reviewed by Dexerto 5/5 · Siliconera · Nintendo Life · 1UpInfinite
Or 4 interest-free payments of $41.25 using Shop Pay at checkout
Or 4 interest-free payments of $22.25 using Shop Pay at checkout
Full MICRO details · Want more room? MICRO XL · Competing? SLIDER 16
Same buttons, same switches, same art under the lid. The difference is size and spare buttons.
In stock
In stock
Pre-order
The MICRO is ten inches long and half an inch thick. Here it is next to the XL and a typical full-size leverless.
It slides into a laptop sleeve, sits on a crowded tournament table and leaves room on your desk for a keyboard. The XL keeps the half-inch profile and adds room around the layout; the SLIDER adds four spare buttons and swappable layouts.
A stick has to travel before it registers. A button only has to be pressed.
Low-profile Amber switches with a short press. Charge moves, dashes and plinks come out when you press, with no throw distance to cover.
Left, down and right sit under three fingers. Up sits under your thumb. Quarter circles and dragon punches become finger rolls you can repeat every time.
The half-inch profile keeps your hands flat and relaxed, close to how they rest on a keyboard. Long sets cost you less.
See the inputs light up on the MICRO ↓ · Pad vs stick vs leverless, explained
Everything on the label, nothing hidden in the fine print.
Serving size: 1 controller
Licensed with Hit Box, LLC. Not a significant source of excuses.
“I have a Snack Box MICRO I've been using for about a year with 0 issues. Love the thing.”
“I love my MICRO XL, it's been my go-to for 2 years now.”
Yes, with the PS5 & Xbox upgrade: a Brook board we solder in before the controller ships, labor included. Pick it here or on the product page and it shows as its own line in your cart. Without it the MICRO plays on Switch 1 & 2, PC and Steam Deck.
Same buttons, same switches, same console support. The XL is larger with more room around the layout and a bigger canvas for art. The MICRO is the one that disappears into a bag.
When you compete. Its four spare buttons take the shortcuts modern fighting games put in their settings, drive rush, drive impact, parry and throw, so they get their own key, and the panel swaps for a stick layout with no soldering. It is a pre-order today.
Expect an adjustment period. Directions move to three fingers on your left hand and jump moves to your thumb. Once it settles, motion inputs become short finger rolls that come out the same way every time. Watch the inputs on the MICRO below.
Yes. Switches pull out and push in with no soldering, keycaps swap, and the art insert sits under a clear top that lifts off. How to get your own art printed.
Remapping: plug in and open the web configurator in a browser. SOCD is set on the controller, not in the configurator: hold a direction while you plug in. Up = Capcom/Neutral (the shipping mode: Left + Right = Neutral, Up + Down = Neutral), Left = Up priority (Classic), Down = Last priority (2iP), Right = None. Check which mode you are in with the controller tester.
In-stock controllers can be returned within 30 days; you cover return shipping. Pre-orders are not returnable. See the refund policy.
The MICRO is the thinner, lower-priced pick built for fighting games. The SWORL adds analog thumb domes so it plays the rest of your library too. Compare all our controllers.
Licensed artwork, same controller underneath.
Keycaps, plates, cables and art cases: shop MICRO accessories
Every review, in full, is on the blog. Read the blog →
A perfect score after weeks of Street Fighter 6.
Expected it to be too small. The size turned out to be the reviewer's favorite thing about it.
Tested on Switch and Switch 2: a leverless that sticks to the essentials.
Learned leverless on an EVO edition MICRO and took it to Tekken tournaments.
Possibly the best game pad they have used.
Fighters, beat 'em ups, platformers and shooters: a full recommendation.
No stick. Four direction buttons under your left hand, attacks under your right. Pick a move and watch the inputs light up on the MICRO.
Hand-animated for fun, not frame-accurate.
These are the beginner moves. Learn more: all 56 moves, motions and SOCD techniques in the Move Lab →